An interactive apocalpyse.

Despite the noises and an increasing feeling of dread, you step forward. You discover the reason the train came to a stop- a cave-in blocks most of the tunnel. Above the pile of rubble is a small space barely large enough for a person to fit through.

The sounds seem to be coming from the other side of the cave-in.

You take the cane out of your bag and hold it in front of you. You aren’t sure how much good it will do, but better than nothing.

Since you’re already defying horror movie tropes, you decide to also defy all the laws of grammar. “Anyone is here?” you ask.

[[Hey guys, remember to keep sending in commands and asks! Thanks for the interest and support so far. :D]]

You completely ignore the mysterious blue light and instead to investigate the suspicious skittering noises. They’re coming from near the front of the train.

You ask the guy in the hardhat for his name. He says Daniel Baker. You say hi, and ask him to carry the old man for you.

Suddenly, you level up on your SHITTILY DRAWN FRIENDSHIP METER. You have reached level two, ALLIANCE AMIGO.

Awesome.

You tell the guy in the hardhat to follow you as you help the old guy out of the train. It’s pitch black in the tunnel, and your ipod screen doesn’t cast too much light.

There’s a faint blue glow from back the way you came. Somewhere in the distance, you can hear faint skittering noises. Probably rats.

You decide to completely disregard the guy in the hardhat’s offer for help. Instead you take the old guy’s cane and try to pry open the doors.

After a few tries, the cane snaps and the doors fly open.

You look around at your companions on the train. You begin to have the feeling that you are royally screwed.

You ask for help opening the door. The guy in the hardhat tentatively agrees.

The window feels pretty solid, but you bet you could break it if you had help. Or something big and solid.

It’s too dark outside the train to see much, but for some reason you feel uneasy.

The ipod in your hand provides enough light to reveal the door to the train behind you. However, the power is out. You will need to find a way to open it before you can exit the train.

You take a moment to look in your bag anyway.